Cards That Equip to Dragon Types Equip Cards to Protect Again Card Effects

Jeremy enjoys dueling in betwixt working as a chemical analyst and campus building manager.

Unaffected by Other Effects

One of the best defenses in Yu-Gi-Oh is for a card to exist "unaffected past other cards' effects." This means that no ability can touch them, making battle destruction the just style to eliminate such units.

Of form, these abilities are few and far betwixt, and ofttimes accept some sort of downside, like existence temporary or only granting immunity to certain card types. Just today we'll tackle monsters/supports that protect against everything—which reign supreme? These are the 10 best effect-allowed cards in Yu-Gi-Oh!

The Ultimate Creature of Destruction

The Ultimate Creature of Destruction

x. The Ultimate Creature of Destruction

Type: Trap

Here's a temporary but powerful back up for one of the game'due south nigh famed archetypes. For i turn, Destruction makes any Blue-Eyes monster y'all control unaffected by card furnishings except its own, prevents it from beingness destroyed by boxing, and destroys whatsoever monster it battles after impairment.

Those are some powerful traits, and you lot tin can prepare Destruction from your graveyard when you normal or special summon a "Blue-Eyes White Dragon". After this, it's banished when information technology leaves the field, just information technology means you get two doses of Destruction'due south effect.

Silent Sword Slash

Silent Sword Slash

9. Silent Sword Slash

Type: Spell

This quick-play spell tin can be used on either turn and gives a Silent Swordsman monster you command an extra 1500 ATK and DEF for the turn. It as well becomes immune to your opponent'due south carte du jour effects, and Slash can't exist negated, ensuring information technology resolves successfully. Plus, you lot can banish Slash from your graveyard to add a Silent Swordsman from your deck to your mitt.

This single support drastically empowers an outdated archetype to the betoken of continuing a risk against mod themes. And even when the issue wears off, many Silent Swordsmen accept spell-negating effects to further hinder opposing removals.

The Monarchs Awaken

The Monarchs Awaken

8. The Monarchs Awaken

Type: Trap

The Monarchs have long been ane of if not the best tribute summon-focused classic, bulldozing through foes with their entrance effects and powerful stats. Awaken requires you to have no cards in your actress deck, absolutely a big trade-off, simply if you satisfy information technology, you negate the effects of any tribute-summoned monster and make information technology allowed to other effects.

Note that this lasts indefinitely, and you won't mind losing a Monarch's effects since their abilities trigger on inflow (they're non continuous).

Marincess Battle Ocean

Marincess Battle Ocean

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7. Marincess Boxing Bounding main

Type: Spell

A perfect field spell for the Marincess theme, Ocean grants your Marincess monsters 200 ATK plus 600 more than for each Marincess carte du jour equipped to it. And so, monsters in your extra zone that were link summoned with "Marincess Crystal Heart" are unaffected by opposing carte du jour effects.

Finally, when you lot link summon a Marincess monster to the extra zone, you tin equip upwardly to three Marincess link monsters with different names to information technology from your graveyard, each of which boosts its ATK by 600 thank you to Sea's previous effect.

Ocean'south ane downside is no go out power if destroyed, but it still provides a staggering number of bonuses disquisitional to a Marincess victory.

Grid Rod

Grid Rod

half-dozen. Grid Rod

Type: Spell

You tin equip Grid Rod to whatsoever cyberse-blazon monster; it gains 300 ATK, becomes unaffected by opposing effects, and can't exist destroyed by battle in one case per turn

These handy bonuses just last every bit long as Rod survives, but if it'south destroyed and sent to the graveyard, information technology prevents your cyberse monsters from existence destroyed for the rest of the turn, a nice fail-safe.

A prime support that doesn't limit y'all to a single classic, Grid Rod is a staple in my ain cyberse decks and is surprisingly cheap, costing well nether a single dollar!

Raidraptor - Ultimate Falcon

Raidraptor - Ultimate Falcon

5. Raidraptor - Ultimate Falcon

Type: Monster

Summoning 3 level ten winged-animate being monsters isn't easy; chances are you'll cast Ultimate Falcon using one of the Rank-Upwards spells. Just pull it off and you're rewarded with a 3500 ATK beatstick completely immune to other effects.

Plus, Falcon can disassemble a textile to make opposing monsters lose grand ATK and prevent opponents from activating cards for the rest of the turn. And if Falcon has a Raidraptor as xyz fabric, he can make opposing monsters lose 1000 ATK during your terminate stage, or inflict 1000 harm if your opponent controls no monsters.

Raidraptor - Final Fortress

Raidraptor - Final Fortress

iv. Raidraptor - Final Fortress

Type: Monster

Once more, yous'll want Rank-Up spells to summon Final Fortress, and as long as he has a Raidraptor xyz fabric, he becomes unaffected by other effects. From there, victory is near bodacious; Fortress can disassemble a textile to return your banished Raidraptors to the graveyard, and up to twice per plow, he tin can banish a Raidraptor xyz monster from your graveyard to assail once more after destroying a monster by battle.

Fortress tin can potentially be stalled by monsters immune to battle destruction, but even and then, foes will hard-pressed to find a style around your 3800 ATK effect-immune gargantuan.

Metaltron XII, the True Dracombatant

Metaltron XII, the True Dracombatant

Type: Monster

So, you need not 2 but three tributes to normal summon Metaltron. However, this is sort of a good thing, as he can utilise your continuous spells and traps as tributes in improver to monsters, and he becomes unaffected by the bill of fare types used every bit tributes.

If you manage to utilize one of each, this makes Metaltron immune to all other effects, and he's packing an impressive 3000 ATK and DEF. But on the off run a risk your opponent manages to destroy your tribute summoned monster, he special summons a fusion, synchro, or xyz monster from your extra deck with an earth, fire, water, or current of air attribute. That's a gratis ace monster that doesn't even need an extra deck zone!

The Legendary Exodia Incarnate

The Legendary Exodia Incarnate

2. The Legendary Exodia Incarnate

Type: Monster

An first-class support for famed Exodia decks (who win by collecting Exodia's five parts in hand), you lot have to special summon Exodia Incarnate past tributing a Forbidden One monster. Since they're low-level, they can be easily normal summoned and sacrificed. Once Incarnate arrives, he gains yard ATK for each Forbidden One card in your graveyard and is unaffected by other effects.

During your end phase, Incarnate adds a Forbidden Ane monster from your graveyard to your hand. True, this lowers his ATK, but information technology reclaims your vital pieces and prepares for Incarnate'southward exit ability; when destroyed past battle (which he has to exist since he's immune to furnishings), he lets yous reveal whatever number of Forbidden I monsters in your and to draw one card for each.

Blackwing Full Armor Master

Blackwing Full Armor Primary

1. Blackwing Total Armor Master

Type: Monster

Armor Master requires a Blackwing tuner, but his non-tuners can be anything, letting other archetypes potentially access him. Either fashion, this synchro monster enters with 3000 ATK and DEF and an automatic immunity to other card effects.

Additionally, whenever an opposing monster activates an issue, it gains a wedge counter, and Armor Principal tin in one case per plow gain control of a monster (permanently) with a wedge counter Plus, at the end phase, Armor Master can destroy all monsters with wedge counters (use stolen units as tribute, synchro, or link fodder to avoid losing them).

Not exceptionally hard to summon but incredibly difficult to destroy, Armor Master's a prime addition to the Blackwing theme.

Other Protected Monsters in Yu-Gi-Oh

Today nosotros covered cards that tin can thwart all types of abilities, only several monsters carry partial immunities. For instance, "Anarchy Ancient Gear Giant" and "Apoqliphort Towers" are unaffected past spells/traps and some (but not all) monster traits, while "Paleozoic Anomalocaris" is shielded against only monster effects.

Pay attention to whether a menu is unaffected by all abilities or just opposing ones when building your deck; either way, issue immunity provides a fierce defence force. Only for now, as nosotros look Konami'south next set of outcome-immune monsters, vote for your favorite card and I'll come across y'all at our adjacent Yu-Gi-Oh countdown!

© 2022 Jeremy Gill

lopezdowast.blogspot.com

Source: https://hobbylark.com/card-games/best-yugioh-monsters-unaffected-by-effects

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